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Town Of Salem: The Card Game box art

Town Of Salem: The Card Game

Players

4-36

Time

10-45

Age

8+

Weight

2

Rating

6.37

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The Town of Salem: The Card Game has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to others' strategies and turns. However, the game does not require much cooperation as players mostly compete against each other. Overall, the game has a strong interaction score.

Replay value

Town of Salem: The Card Game offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is solid, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers a good balance between easiness and depth. Overall, Town of Salem: The Card Game has a strong replayability score of 7.85.

Luck profile

The final luck score for Town of Salem: The Card Game is 7, indicating a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Town of Salem is a popular online game that got its start on Kickstarter and now we are bringing murder to your tabletop. Here is how it works. Each player is dealt a card, face down by the moderator. This card tells the player their role. Evil roles are able to kill at night. And the Good roles must find and lynch the Evil-doers. During the day, players accuse each other. The player with the most accusations is put on trial to try to prove their innocence. If you can't convince the town, you are lynched at the gallows. You have to decide who to trust and who to lynch in order to survive. You can also change the roles you play with to make the game more challenging and more fun. With 25 unique roles, every game is a new experience. The game ends when one side remains.

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Credits

Designers

2
Josh Brittain Blake Burns

Artists

1
Billy George

Publishers

1
BlankMediaGames LLC

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