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Town Center box art
2012 Ranked #6,473

Town Center

This city-building strategy game has players place and stack modules to create an efficient, high-scoring town center. Adjacent influence and electricity needs make tower growth a puzzle, while supplied shops and parking generate the income needed to thrive.

Abstract Abstract Strategy City Building Area Majority / Influence

Players

2-4

Play time

Not listed

Age

12+

Complexity

2.89/5

Rating

6.37

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Town Center, players build a city – in particular, the town center. They add cubes on their personal board and try to arrange them as best as possible in order to score the most victory points.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Town Center, players build a city – in particular, the town center. They add cubes on their personal board and try to arrange them as best as possible in order to score the most victory points. Each cube represents a different type of module. Flats, shops, offices, generators, lifts, car parks, town hall can be built and stacked during the course of the game. Each module generates influence on adjacent land and on cubes directly below or above. Each round, players will gain two cubes of different colors through a non-random mechanism, build them on their game board, then eventually stack them in order to make towers according to the building rules. If the players have done their job well, some modules will be able to evolve, becoming bigger in three dimensions. The last phase is an income phase in which players gain money from the shops and parking lots if they are supplied with electricity. The bigger and higher your city is, the more victory points players will have at the end of the game, which lasts ten rounds – but do not forget to provide electricity to all your flats, shops, and lifts to make them more efficient. Town Center is the second title in designer Alban Viard's "Small City" trilogy, Card City being the first.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
1–4
Play time
30 min
Age
12+
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

1
Alban Viard

Artists

2
Sampo Sikiö Alban Viard

Publishers

2
AoS Team Ludibay

Linked items

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