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Tournament Of Towers box art

Tournament Of Towers

Players

2-4

Time

?-?

Age

5+

Weight

1.5

Rating

6.74

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.2

Luck-sensitive

Table feel

The Tournament of Towers has a high level of direct confrontation and strategic depth. Players frequently need to pay attention to each other's actions and make strategic decisions that indirectly affect others. However, the game does not emphasize cooperation as much.

Replay value

The Tournament of Towers offers a high level of variability with its gameboard and expansions, providing fresh experiences each time it is played. The strategic depth allows players to continually improve their strategies, while the game scales well with different numbers of players. Although it may take some time to learn, the depth it offers makes it worth the investment. Overall, the game has a strong replayability score of 8.1.

Luck profile

The Tournament of Towers has a moderate level of luck involved. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

It is a time of innovation in Geometria. The King and Queen of Geometria have prepared an epic tournament for the people's enjoyment. They desire a great monument to symbolize the pillars that have helped their peaceful and artistic kingdom to flourish. Their marriage is a seamless blend of these traits and it has made their kingdom strong. Now they call upon the most talented architects in the land to compete in the creation of spectacular yet stable monuments, the best of which will be chosen as the symbol of their proud legacy. Tournament of Towers is a dexterity game about stacking game pieces to build the tallest and most creative tower. Players draft 7 cards to determine which pieces must be used. After two rounds of building, the player with the most points wins.

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Credits

Designers

2
Donovan Eberling Jeff James

Artists

1
Andy Petrov

Publishers

1
Iron Hippo Games

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