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Top Hats And Treachery box art

Top Hats And Treachery

Players

2-6

Time

15-45

Age

14+

Weight

1.33

Rating

6.55

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is a lower emphasis on cooperation as players primarily compete against each other.

Replay value

Top Hats and Treachery offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and provides a moderate level of ease in learning. Overall, it has a strong replayability score of 8.0, indicating a fresh and engaging experience each time it is played.

Luck profile

Top Hats and Treachery has a moderate level of luck influence. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

From the publisher: Top Hats And Treachery (T.H.A.T. for short) is a tongue-in-cheek Victorian game of social climbing, wicked misadventure and ridiculously-fun story-telling! Created by Andrew Prowse and presented from Rogue Artist Creations Ltd. YOU control a fashionable piece of real estate in Old London Town. Your goal is to rent rooms to the BEST clientele with the FINEST reputations. Each turn, you play Rumours cards to enhance your own Guests' reputations, while whispering scandalous stories about rival hotels' Guests to ruin their repuatations and ensure that your Hotel comes out on top! Players start the game with an Upper Class, Middle Class and Lower Class character. Over the game, they play Event Cards to raise and lower the target characters' Reputationsn. Play positive cards on your own characters and negative ones on your rivals. Play Grim Reaper cards to kill off characters; whereupon they are replaced with new ones, but the players can sacrifice cards to gain a chance of getting a higher-class replacement. At the end of a (short/long) game, total all the points and modifiers: the player with the highest total has earned Queen Victoria's favour as the finest Hotel in the land and wins! Huzzah!

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Editions

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Credits

Designers

1
Andrew Prowse

Artists

2
Sebastian Koziner Rocío Ogñenovich

Publishers

1
Rogue Artist Creations Ltd.

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