Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
From the publisher: Top Hats And Treachery (T.H.A.T. for short) is a tongue-in-cheek Victorian game of social climbing, wicked misadventure and ridiculously-fun story-telling!
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Storytelling
Create or extend a narrative in response to prompts or game events.
Take That
Direct negative effects at selected opponents.
Read the full game description
From the publisher: Top Hats And Treachery (T.H.A.T. for short) is a tongue-in-cheek Victorian game of social climbing, wicked misadventure and ridiculously-fun story-telling! Created by Andrew Prowse and presented from Rogue Artist Creations Ltd. YOU control a fashionable piece of real estate in Old London Town. Your goal is to rent rooms to the BEST clientele with the FINEST reputations. Each turn, you play Rumours cards to enhance your own Guests' reputations, while whispering scandalous stories about rival hotels' Guests to ruin their repuatations and ensure that your Hotel comes out on top! Players start the game with an Upper Class, Middle Class and Lower Class character. Over the game, they play Event Cards to raise and lower the target characters' Reputationsn. Play positive cards on your own characters and negative ones on your rivals. Play Grim Reaper cards to kill off characters; whereupon they are replaced with new ones, but the players can sacrifice cards to gain a chance of getting a higher-class replacement. At the end of a (short/long) game, total all the points and modifiers: the player with the highest total has earned Queen Victoria's favour as the finest Hotel in the land and wins! Huzzah!