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Titan box art

Titan

Players

2-6

Time

30-240

Age

12+

Weight

3.46

Rating

6.97

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Titan has a high level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to each other's strategies. However, there is limited emphasis on cooperation in the game.

Replay value

Titan offers a high level of variability with its gameboard, multiple paths to victory, and random elements. The expansions available also add new content and gameplay elements. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is good. It scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a rewarding and engaging experience with a high replayability score of 7.9.

Luck profile

The final luck score for Titan is 7, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

This classic game of the Fantasy Monster Slug-a-thon is a standby from the The Avalon Hill Game Co of yore. The game still has a very devoted following, which is a tribute to the depth of the various strategies and approaches. The game is divided into two realms, the masterboard and the battleboards. On the masterboard, legions of mythical creatures roam about trying to recruit bigger and badder monsters and kill opposing legions in the process. When a combat occurs, the action moves to the corresponding battleboard type corresponding to the area the fight is taking place in. After lots of dice are tossed, the army that remains standing is returned to the masterboard with the spoils of war: points. The points are used to recruit Angels and Archangels and to augment the leader character of the player's army: The Titan. As the points increase, the Titans become ever more powerful; at game end, the titan is able to kill most other character with a single blow. But be careful: If the Titan dies, the player is out of the game. The last Titan standing is the ruler of all, and winner of the game.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

2
Jason B. McAllister David A. Trampier

Artists

5
Mike Doyle (I) Kurt Miller Kenn Nishiuye David A. Trampier Chris White (I)

Publishers

1
The Avalon Hill Game Co

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