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Tiger & Dragon box art

Tiger & Dragon

Players

2-5

Time

?-?

Age

8+

Weight

1.43

Rating

6.99

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Tiger & Dragon has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Tiger & Dragon has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, striking a balance between accessibility and depth. Overall, Tiger & Dragon has a solid replayability score of 7.9.

Luck profile

Tiger & Dragon has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.

Overview

Players in Tiger & Dragon play tiles from their hand to participate in waves of attack and defense. Be the first player to empty your hand to score points based on whichever one of ten scoring cards are in use this round. The game contains 38 tiles: 36 numbered tiles with one 1, two 2s, etc. up to eight 8s, along with a tiger and a dragon. Shuffle the tiles face down, then each player takes tiles based on the player count, with the round's starting player taking one additional tile. With four players, for example, the starting player draw ten tiles and all other players nine. At least one tile will remain out of play. The start player attacks by playing a tile from their hand. The next player can either pass or defend the attack by playing the same tile. Note that the dragon defends against any odd-numbered tile and the tiger against any even-numbered tile. After defending, place a tile of your own to attack. If a player passes, the next player either passes or defends. If all other players pass on your attack, place a tile from your hand face down, then choose a new tile to attack again. If you attack with the dragon or tiger, a player can defend with any odd- or even-numbered tile, respectively. The first player to empty their hand wins the round and scores points based on the last tile that they played and the specific scoring card for that round. They score 1 bonus point for each time an attack of theirs went undefended. At the end of a round, if a player has scored 10+ points, they win. Tiger & Dragon is based on the popular Japanese traditional game GOITA, and it can be played with team rules like that earlier team. Teammates sit across from one another, and the first team to collectively score 15+ points wins.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

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Credits

Designers

1
Hashimoto Atsushi (????)

Artists

2
Rie Komatsuzaki Jun Sasaki

Publishers

3
Arclight Games Oink Games Switch Games

Linked items

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