allboardgames.com
Tides Of Madness box art
2016 Ranked #1,582

Tides Of Madness

Two-player drafting game where rival kingdoms rise across three rounds while madness alters their cards and scoring. Passed cards may carry dangerous consequences, making each choice a calculation about the kingdom you build and the trouble you hand over.

Family Games Card Game Horror Closed Drafting Set Collection

Players

2

Play time

Not listed

Age

10+

Complexity

1.49/5

Rating

6.75

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Tides of Madness is a sequel to Tides of Time and features gameplay similar to that design. Tides of Time is a drafting game for two players.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Tides of Madness is a sequel to Tides of Time and features gameplay similar to that design. Tides of Time is a drafting game for two players. Each game consists of three rounds in which players draft cards from their hands to build their kingdom. Each card is one of five suits and also has a scoring objective. After all cards have been drafted for the round, players total their points based on the suits of cards they collected and the scoring objectives on each card, then they record their score. Each round, the players each select one card to leave in their kingdom as a "relic of the past" to help them in later rounds. After three rounds, the player with the the most prosperous kingdom wins. Tides of Madness adds a new twist to the above game: madness. Some cards, while powerful, harm your psyche, so you must keep an eye on your madness level or else risk losing the game early as your mind is lost to the power of the ancients. More specifically, eight of the eighteen cards in the game feature a madness icon, and while scoring, you receive a madness token for each such icon in your collection of cards. Whoever has the most madness in a round either scores 4 points or discards 1 madness token — and the latter option is valuable because if you ever have nine or more madness, you lose the game immediately.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
20 min
Age
10+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

1
Kristian ?urla

Artists

5
Mirko Failoni Mariusz Gandzel Aga Jakimiec Chris Ostrowski Rafa? Szyma

Publishers

3
Edge Entertainment Pegasus Spiele Portal Games

Linked items

No published linked games yet.