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Through Ice And Snow box art

Through Ice And Snow

Players

1-4

Time

45-90

Age

14+

Weight

2.89

Rating

7.78

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Through Ice and Snow has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Through Ice and Snow has a moderate level of luck involved in the game. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Through Ice and Snow strikes a good balance between luck and strategy.

Overview

It’s the age of discovery! The British Empire needs to find new naval trade routes to Asia, and thus launches many expeditions to the Arctic in order to find The Northwest Passage. In Through Ice and Snow you and your friends journey through the Arctic and vie to become the most prestigious explorer by documenting species, mapping treacherous lands and discovering the elusive Northwest passage. As the expedition progresses new map pieces and routes will be revealed and added to the modular board. Each player is in charge of their own ship, and the crews include three officers with individual abilities: - The Carpenter, a craftsman that provides improvements and structures - The Scientist, a scholar that provides invention and research - The Captain, an officer that provides leadership and organization You can also recruit Inuit - exceptional guides who are experts in finding fuel, improving sleds and leading vital hunting parties. Each voyage brings unique challenges and events for your crews to face: Those Arctic journeys faced many tragedies, since finding food was extremely hard, the overworked crews were prone to mutiny, and the weather was merciless. Succeed and become immortalised. Fail and be lost to the ice….forever. —description from the publisher

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Editions

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Credits

Designers

1
Fernando Eduardo Sánchez

Artists

2
Pedro A. Alberto Araceli Martín

Publishers

1
2Tomatoes Games

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