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Three Of A Crime box art

Three Of A Crime

Players

2-6

Time

?-?

Age

8+

Weight

1.23

Rating

5.91

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderate interaction with a good balance between direct and strategic confrontation. Players need to pay attention to others' strategies and turns frequently, but there is not a strong emphasis on cooperation.

Replay value

Three of a Crime has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may not be the easiest game to learn, it offers a fresh and engaging experience each time it is played.

Luck profile

The game Three of a Crime has a moderate influence of luck. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game's outcome is a balanced mix of luck and strategy, with neither element dominating.

Overview

There are seven thieves and each of the 35 cards shows some combination of three of them. One player acts as the "eyewitness" and secretly looks at one of the cards. The other players will then try to deduce the three thieves on this card. They do so by revealing one card at a time from the deck. The eyewitness places a 0,1 or 2 chip to indicate how many of the thieves are on his card. The player that correctly identifies the three thieves that the eyewitness "saw," solves the crime. The next player then becomes the eyewitness and the first player to solve three crimes wins.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Heinz Meister

Artists

1
Stephen Gilpin

Publishers

2
F.X. Schmid Gamewright

Linked items

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