Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Description from the publisher: Submarines and surface fleets battle for dominance of the seas!
Core mechanisms
Key systems that shape the decisions players make.
Hidden Movement
One or more pieces move secretly while opponents infer their locations.
Secret Unit Deployment
Place or assign units secretly before their positions are revealed.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Square Grid
Use an orthogonal grid where position and adjacent spaces shape movement or placement.
Read the full game description
Description from the publisher: Submarines and surface fleets battle for dominance of the seas! One team must use submarines to sneak troops into enemy ports and destroy vital strategic targets, while the other team deploys a surface fleet to hunt down the subs and protect their crucial supply lines. Designed by retired Royal Navy Officer and submarine commander Andrew Benford, and developed deep beneath the waves, They Come Unseen is an asymmetrical strategy game of bluffing and deception that uses two boards: one for action on the surface, seen by both players, and one for movement underwater, seen only by the submarine commanders. The game also comes with specially designed control panels to aid each player in tracking vital information such as fuel, ammunition and current cruising depth.