allboardgames.com
Tex: Fino All'ultima Pallottola box art
2018 Ranked #21,099

Tex: Fino All'ultima Pallottola

A dice-driven western skirmish has rival sides roll for card ingredients, choose actions, and shoot opponents to send dice to the hospital. Wounding an enemy scores points, and the higher-scoring team wins.

American West Card Game Action Queue Campaign / Battle Card Driven

Players

2-6

Play time

20-60 min

Age

10+

Complexity

1/5

Rating

5.61

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Set in the western world of the Italian comic book TEX, in this game you will be one of the six characters of the book: Tex Willer and his pards, El Morisco and Tiger Jack, against Mephisto and the outlaws, El Muerto and Lucero, in a duel one-on-one, tag team or trio, to get over your enemy. Every player has their character cards and takes 6 custom dice to roll.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Set in the western world of the Italian comic book TEX, in this game you will be one of the six characters of the book: Tex Willer and his pards, El Morisco and Tiger Jack, against Mephisto and the outlaws, El Muerto and Lucero, in a duel one-on-one, tag team or trio, to get over your enemy. Every player has their character cards and takes 6 custom dice to roll. On the board there are two slots for the Events deck and a generic Actions deck. The faces of the dice are the ingredients to play cards and all the players roll their dice to get their ingredients. The fastest is the first player, the second fastest will be second to play and so on. During the turn the player chooses among 6 actions: - Change the events (costs 2 horseshoes) - take a bullet bonus (2 random dice) - take a generic action (1 hat) - take a character action (2 hats) - play 1 card (ingredients required) - pass the turn. Every time a player shoots another, they must to discard one die and put it in the hospital. When 4 or more dice are moved to the hospital, the player is wounded and the opposite team scores 1 point on the track. The team who gets more points is the winning team. Speed, risk taking and strategy are needed!

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2
Play time
20–60 min
Age
10+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

4
Giuliano Acquati Fabio Civitelli Simone Luciani Lorenzo Tucci Sorrentino

Artists

1
Fabio Civitelli

Publishers

1
Cranio Creations

Linked items

No published linked games yet.