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Tex: Fino All'ultima Pallottola box art

Tex: Fino All'ultima Pallottola

Players

2-6

Time

20-60

Age

10+

Weight

1

Rating

5.61

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Replay value

tex: fino all'ultima pallottola has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn.

Luck profile

Tex: Fino all'ultima pallottola has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions and strategy primarily determining the game outcome. Overall, Tex: Fino all'ultima pallottola has a final luck score of 7, indicating that luck plays a minor role in the game.

Overview

Set in the western world of the Italian comic book TEX, in this game you will be one of the six characters of the book: Tex Willer and his pards, El Morisco and Tiger Jack, against Mephisto and the outlaws, El Muerto and Lucero, in a duel one-on-one, tag team or trio, to get over your enemy. Every player has their character cards and takes 6 custom dice to roll. On the board there are two slots for the Events deck and a generic Actions deck. The faces of the dice are the ingredients to play cards and all the players roll their dice to get their ingredients. The fastest is the first player, the second fastest will be second to play and so on. During the turn the player chooses among 6 actions: - Change the events (costs 2 horseshoes) - take a bullet bonus (2 random dice) - take a generic action (1 hat) - take a character action (2 hats) - play 1 card (ingredients required) - pass the turn. Every time a player shoots another, they must to discard one die and put it in the hospital. When 4 or more dice are moved to the hospital, the player is wounded and the opposite team scores 1 point on the track. The team who gets more points is the winning team. Speed, risk taking and strategy are needed!

Media

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Editions

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Credits

Designers

4
Giuliano Acquati Fabio Civitelli Simone Luciani Lorenzo Tucci Sorrentino

Artists

1
Fabio Civitelli

Publishers

1
Cranio Creations

Linked items

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