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The Walking Dead: Something To Fear box art
2019 Ranked #18,245

The Walking Dead: Something To Fear

A semi-cooperative card game has survivors choose cards simultaneously, collect sets, and endure nine waves of threats. Group health is shared, so the leader wins only if everyone avoids being overwhelmed.

Card Game Comic Book / Strip Player Elimination Set Collection

Players

2-6

Play time

20-40 min

Age

12+

Complexity

1.5/5

Rating

6.05

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The Walking Dead: Something to Fear is a simultaneous card selection game with variable powers for 2-6 players and uneasy partnerships.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Walking Dead: Something to Fear is a simultaneous card selection game with variable powers for 2-6 players and uneasy partnerships. Players must outwit their frenemies in order to acquire the best sets of cards to win the game, but if players aren't careful, the group will be overwhelmed and everyone will lose. In The Walking Dead: Something to Fear, players attempt to survive nine waves of walkers and brutal villains while collecting supplies and weapons in the post-apocalyptic world of Skybound’s acclaimed series, The Walking Dead. Each round, players secretly play 1 card from their hand facedown. All cards are simultaneously revealed to determine round turn order, and ability resolution(s). Players use iconic characters to secure sets of cards in an attempt to survive the harsh conditions the groups face. At the end of each round, 1 card will escape the group and deal an amount of damage to all players at the end of the game. Players must manage 20 collective group health, and if all players survive, the player with the highest set collection score wins! If the group takes 20 or more damage at the end of the game, all players lose. Do you have what it takes to survive?

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
4–6
Play time
20–40 min
Age
12+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

2
Derek Funkhouser Lizzy Funkhouser

Artists

1
Justin Chan

Publishers

1
Skybound Tabletop

Linked items

No published linked games yet.