Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
From the back of the box: It was on October 24th that Admiral Jaffee took the fleet and departed back to Terra – a war-torn wasteland that used to be rich with life.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Modular Board
Build the play area from interchangeable sections that vary between games.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Pick Up and Deliver
Collect goods at one location and transport them to another for rewards.
Point-to-Point Movement
Move along explicit connections between named locations or nodes.
Read the full game description
From the back of the box: It was on October 24th that Admiral Jaffee took the fleet and departed back to Terra – a war-torn wasteland that used to be rich with life. The Terran Federation has commissioned this space station, at the farthest reaches of the known universe, because they believe there are habitable planets here. I know you are young fledgling captains and you have your doubts, but know this... You must complete Terra Prime and colonize these planets! The great Terran fleet may never return; it’s up to you to develop a stronghold for humanity here. Watch out for hostile aliens, and don’t forget Federation Military code 626.B.7.i... One of you will become admiral. Good luck, Captains... our future is in your hands! Explore uncharted space. Deploy cryogenically frozen colonists. Gather and utilize the rare resources Bluium, Greenium, Yellium, and Brownium. Customize your ship with Weapon, Shield, Cargo, and Thruster modules. Use upgraded technology to improve your capabilities. Fight aliens! Dodge Asteroids!