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Tenka box art

Tenka

Players

2-4

Time

?-?

Age

10+

Weight

1.67

Rating

6.31

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Tenka has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation in the game.

Replay value

Tenka has a high variability gameboard, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for improvement over time. The player interaction score is moderate. It scales well with different numbers of players without compromising its appeal or balance. While the game is not extremely easy to learn, it offers a good balance between easiness and depth. Overall, Tenka has a strong replayability score of 7.9.

Luck profile

Tenka has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. Players have a substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In Tenka, each player takes the role of a local baron in the chaos of medieval Japan. The Emperor is powerless and the office of his sworn protector, the Shogun, is an empty shell. The realm is in turmoil as rival Daimyos struggle for control. Two to four players compete in this fast-playing card game of consolidation and conquest, where each turn and every card play is a decision whether to PLACE a card in your court for a modest but long-lasting effect, or to PITCH a card for a stronger but single use. Nobunaga realized his ambition and united almost a third of Japan under his rule; only one player can seize enough Provinces, or have all three Regalia, to control the realm. Play Tenka to find out if it will be you! Each game covers one period of unrest in Feudal Japan lasting until a great warlord emerges victorious

Editions

Edition Year Language Publisher / Region
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Credits

Designers

1
Scott Muldoon

Artists

2
Alan Emrich Vinh Ha

Publishers

1
Victory Point Games