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Tekeli-li box art
2005 Ranked #16,287

Tekeli-li

An anti-trick-taking card game has players avoid taking tricks to escape an unknown horror and survive with fewer markers. Matching cards in both color and number cancel each other, offering rare relief from the mounting consequences.

Card Game Horror Trick-taking Theme: Cthulhu Mythos

Players

3-6

Play time

Not listed

Age

10+

Complexity

1.57/5

Rating

5.99

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

An Anti-tricktaking game with a Cthulhu Mythos theme If you want to live long, you shouldn't cognize something. If you want to play happily, you shouldn't know about the existence of horrible deities who dominated old earth.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

An Anti-tricktaking game with a Cthulhu Mythos theme If you want to live long, you shouldn't cognize something. If you want to play happily, you shouldn't know about the existence of horrible deities who dominated old earth. Will you bear up and survive these distractions? It is up to you. Cross your fingers! Contents12 Fire(red)cards (1 each :value 1-6, 3 each :value 7-8) 12 Earth(black)cards (1 each :value 1-6, 3 each :value 7-8) 12 Water(blue)cards (1 each :value 1-6, 3 each :value 7-8) 12 Air(white)cards (1 each :value 1-6, 3 each :value 7-8) Also you needAbout 30 unnamable markers Object of the gameEscape from unknown horror. Remain far away from the Great Old Ones' insanity. At the end, players who have the most unnamable markers are frighteningly havocked. ApectsBasically, do not take a trick. If you do, the Great Old Ones may come along (and unnamable markers). Cards where both the number and color are the same cancel each other and allow the possibility of an escape from unnamable markers.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
2
Play time
30 min
Age
10+
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

1
Toshiki Sato

Artists

1
Reina Asada

Publishers

3
Grimpeur Japon Brand Die Kiste des Brettspiels

Linked items

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