Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
An Anti-tricktaking game with a Cthulhu Mythos theme If you want to live long, you shouldn't cognize something. If you want to play happily, you shouldn't know about the existence of horrible deities who dominated old earth.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
An Anti-tricktaking game with a Cthulhu Mythos theme If you want to live long, you shouldn't cognize something. If you want to play happily, you shouldn't know about the existence of horrible deities who dominated old earth. Will you bear up and survive these distractions? It is up to you. Cross your fingers! Contents12 Fire(red)cards (1 each :value 1-6, 3 each :value 7-8) 12 Earth(black)cards (1 each :value 1-6, 3 each :value 7-8) 12 Water(blue)cards (1 each :value 1-6, 3 each :value 7-8) 12 Air(white)cards (1 each :value 1-6, 3 each :value 7-8) Also you needAbout 30 unnamable markers Object of the gameEscape from unknown horror. Remain far away from the Great Old Ones' insanity. At the end, players who have the most unnamable markers are frighteningly havocked. ApectsBasically, do not take a trick. If you do, the Great Old Ones may come along (and unnamable markers). Cards where both the number and color are the same cancel each other and allow the possibility of an escape from unnamable markers.