Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Tea, Scones, and Arsenic has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. The player interaction score is average, and the game is relatively easy to learn while still offering depth.
The final luck score for Tea, Scones, and Arsenic is 5.67, indicating a moderate level of luck influence. The game has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The overall luck dependence is balanced, with a mix of luck and strategy contributing to the game outcome.
You are members of an old English aristocratic family. Your uncle from America had the excellent idea of ??passing away bequeathing you his immense fortune. To celebrate the event, you decide to go for tea and enjoy some scones. However, each being equally greedy, each of the heirs decides to poison the cookies with Arsenic (a safe bet) in order to increase their share of their inheritance. Digestion promises to be difficult... Tea, Scones and ARSENIC is a family game, for 1 to 6 players. It’s a bluff party-game full of thought, strategy and a hint of luck. Goal of the game : Eat the most Scones without dying in excruciating pain. Setting up : Each player chooses a Cup board for their aristocrat (the choice of characters has no effect on the course of the game), and take 3 Sugar Cubes. The Scones are placed randomly, Poison side down, in the cookie box. You play with all the Scones, regardless of the number of players. Some Scones are normal, but others contain varying amounts of poison. The amount of poison is indicated at the back of the Scone. For each type of Scone, there are 2 harmless and 4 poisoned. The lethal dose at which a character succumbs to poison and is eliminated from the game differs depending on the number of players. The 1st player takes a Scone in hand and turns it over discreetly to know his dose of poison (the other players should not see anything), he can shuffle the Scones before picking if he want to. Either he eats it (he decides to keep it and places it in his Cup in front of him, Poison side hidden) or he puts it back in its place in the box and consumes a Sugar Cube to delay (he can shuffle the Scones afterward if he want to). In the course of the game, Scones pile up on his Cup. A player can look at his Scones at any time. In either case, their turn ends and it is the next player’s turn. When a player runs out of Sugar Cube, he is forced to eat the Scone. Each player, at the start of their turn (before playing), can decide that they have had enough, and stop playing (they take a turn each time it is their turn to play). In doing so, he forces the other players to continue for 2 more rounds (Honor rounds) without the possibility for them to stop. Once the 2 Honor Rounds have been completed, one of the surviving players (if any) may in round choose to stop. The remaining players therefore set off for 2 additional Honor Rounds. And so on… If a player reaches his natural resistance to poison (i.e. the number of arsenic doses he accumulated equals or exceeds the lethal dose), he dies (he is eliminated and his Scones are not counted). The deceased may choose to simply turn their board over to the Deceased side and laconically announce « I’m dead ». Or ... he may suddenly put his hands to his throat, uttering terrible rumblings interspersed with barely audible words such as « Cursed! », « Why so much hatred ... » or « Who will feed the dog? » Before slipping slowly from his chair and ending up lying on the floor in a grotesque position. To each his own style… —user summary
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