Table feel
Moderate level of interaction with a mix of direct and strategic confrontation, frequent interaction, and limited emphasis on cooperation.
Ravine is a strategic and cooperative survival card game. You and your friends survived the plane crash, but will you survive the night? Work together to forage for food, craft a fire, and build shelters, but be wary: every step you take in the ravine could be one step closer to...
Players
3-6
Time
15-20
Age
7+
Weight
1.13
Rating
6.45
Should this hit the table?
Moderate level of interaction with a mix of direct and strategic confrontation, frequent interaction, and limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct and strategic confrontation, frequent interaction, and limited emphasis on cooperation.
Ravine has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn.
Ravine has a moderate level of luck involved in the game. Random elements such as card draws and dice rolls have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with both factors playing a significant role in determining the winner.
Overview
Ravine is a strategic and cooperative survival card game. You and your friends survived the plane crash, but will you survive the night? Work together to forage for food, craft a fire, and build shelters, but be wary: every step you take in the ravine could be one step closer to madness. During the Day, players risk their hearts to leave camp and forage for food and supplies. Before sunset, players work together, share what they found, and craft supplies. If you prepare well enough, you may survive the Night. Be prepared for more than just bumps in the night. Weather, animals, and other wild things will put you and your team to the test. BEWARE: Fall below two hearts and you will go mad. Lose all of your hearts to risk or the elements, and you lose the game. Survive all of the Night cards in your deck, and you win.
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