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Taxi Wildlife box art

Taxi Wildlife

Players

2-4

Time

?-?

Age

5+

Weight

1

Rating

6.06

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency. Limited emphasis on cooperation.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The expansions available add new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn with a good balance between depth and accessibility. Overall, Taxi Wildlife has a strong replayability score of 7.8.

Luck profile

The final luck score for Taxi Wildlife is 5, indicating a balanced mix of luck and strategy. The game outcome is influenced by random elements like dice rolls or card draws, but players have some ability to mitigate the effects of randomness through strategic decisions. Overall, luck plays a significant role in the game, but player strategy also has an impact on the outcome.

Overview

Players in Taxi Wildlife want to give rides to as many animals as they can, while also traveling far into the forest. To set up, each player takes a colored start cards, each of which shows a single path on one edge that branches into two paths at the opposite edge. Players place two each of six kinds of animals into two separate bags; someone shuffles the duel cards (after first removing any colors not in play), then places the four round cards in numerical order. Shuffle the three stacks of route cards, then reveal one card from each deck; each route card depicts an animal on the sign next to a taxi stop and some cards also show the animal on the card. In each round, you'll draw the duel cards one by one, and for each duel card the two players shown on the card each take a bag, then race to find one of the animals depicted on a face-up route card in their bag — without looking inside the bag, mind you. If a player finds the wrong animal, then the opponent can still find one; if the player finds the right animal, he takes the matching route card from the display and tries to add it to his start card on either the left or right side. The number of paths on adjacent cards must match! If they don't match, the player returns the card, gaining nothing, and the next duel card is drawn. In addition, if the route card actually depicts the animal in question, the player keeps the animal token instead of returning it to the bag. Once all the duel cards have been used, shuffle them and reveal the next round card. After four complete rounds or after one stack of route cards is empty, the game ends. Each player scores one point for each route card in her path and each animal in her collection; whoever has the high score wins!

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Editions

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Credits

Designers

1
Florian Racky

Artists

1
Michael Bayer

Publishers

1
HABA

Linked items

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