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Taxi Wildlife box art
2014 Ranked #17,526

Taxi Wildlife

A speed and route-building game where players race to identify animals by touch, claim matching taxi routes, and extend connected paths. Correct finds can add animal tokens, but mismatched routes waste the opportunity.

Animals Children's Game Pattern Recognition Theme: Safaris

Players

2-4

Play time

Not listed

Age

5+

Complexity

1/5

Rating

6.06

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Players in Taxi Wildlife want to give rides to as many animals as they can, while also traveling far into the forest. To set up, each player takes a colored start cards, each of which shows a single path on one edge that branches into two paths at the opposite edge.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Players in Taxi Wildlife want to give rides to as many animals as they can, while also traveling far into the forest. To set up, each player takes a colored start cards, each of which shows a single path on one edge that branches into two paths at the opposite edge. Players place two each of six kinds of animals into two separate bags; someone shuffles the duel cards (after first removing any colors not in play), then places the four round cards in numerical order. Shuffle the three stacks of route cards, then reveal one card from each deck; each route card depicts an animal on the sign next to a taxi stop and some cards also show the animal on the card. In each round, you'll draw the duel cards one by one, and for each duel card the two players shown on the card each take a bag, then race to find one of the animals depicted on a face-up route card in their bag — without looking inside the bag, mind you. If a player finds the wrong animal, then the opponent can still find one; if the player finds the right animal, he takes the matching route card from the display and tries to add it to his start card on either the left or right side. The number of paths on adjacent cards must match! If they don't match, the player returns the card, gaining nothing, and the next duel card is drawn. In addition, if the route card actually depicts the animal in question, the player keeps the animal token instead of returning it to the bag. Once all the duel cards have been used, shuffle them and reveal the next round card. After four complete rounds or after one stack of route cards is empty, the game ends. Each player scores one point for each route card in her path and each animal in her collection; whoever has the high score wins!

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Category

2

Mechanism

1

Family

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
10 min
Age
5+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Florian Racky

Artists

1
Michael Bayer

Publishers

1
HABA

Linked items

No published linked games yet.