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Tanto Cuore: Romantic Vacation box art

Tanto Cuore: Romantic Vacation

Players

2-4

Time

?-?

Age

12+

Weight

2.45

Rating

7.49

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.9

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Moderate interaction with a good balance between direct and strategic confrontation. Players need to pay attention to others' actions frequently, but there is limited emphasis on cooperation.

Replay value

Tanto Cuore: Romantic Vacation has a high replayability score due to its strong variability in gameplay, availability of expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience with each playthrough.

Luck profile

Tanto Cuore: Romantic Vacation has a moderate level of luck influence. Random elements such as card draws play a significant role in determining the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, making it suitable for players who enjoy both elements.

Overview

Tanto Cuore: Romantic Vacation, the second expansion for the deck-building game Tanto Cuore in addition to being a standalone game, is themed around a paradise island vacation. ("Dokidoki", the sound of heartbeat in Japanese, means "exciting" or "romantic", which is why the English name is "Romantic Vacation".) Players take the role of house lords and start with a deck containing some love cards and a few maids. During the game, players gradually employ more maids, increasing their deck of cards, and the player who collects the most victory points wins. Romantic Vacation includes love cards and maid cards like the parent game, but no event cards (curse cards) nor private maids (unique cards with a lasting effect). Instead the game introduces reminiscence cards, representing memorial events, like "Camp Fire", "Watching the stars", "Picnic", etc. These cards are worth substantial victory points, but unlike the other victory points they are not bought with love, but gained by discarding a specified number of maid cards from your hand, thus introducing the possibility of getting victory points from pure maid cards, previously not possible. These reminiscence cards never enter a player's deck.

Editions

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Credits

Designers

1
Masayuki Kudou

Artists

4
COMTA Takehito Harada Akira Hayase Kinoshita Ichi

Publishers

2
Arclight Games Japanime Games

Linked items

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