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Tan-tan Caravan box art
2019 Ranked #17,768

Tan-tan Caravan

A market set-collection game where merchants buy cards or stock a caravan, then claim one goods type when it fills. Friends, thieves, mice, and special treasures shape the richest final collection.

Arabian Card Game Set Collection

Players

2-4

Play time

Not listed

Age

8+

Complexity

1.8/5

Rating

5.97

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Stroll around Tan Tan Market’s alleys and acquire the most precious selection of local crafts.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Stroll around Tan Tan Market’s alleys and acquire the most precious selection of local crafts. Be the first to finish filling the caravan with these picks and you will secure your access to the best choice of treasures while keeping away the little mice ready to nibble away at your riches. Seek the favors of the Princess, merchants and Genie, however, be wary of thieves. Object of the Game Collect goods, choose your friends carefully and avoid the mice to become the richest merchant. How to play On their turn, players can carry out one of the 2 following actions: Buy cards from the market or Stock the caravan. When the caravan is full, players must take cards from the caravan. Moving clockwise, each player must take all the cards of only one type found in the caravan, and place these in front of them, face-up, to show off their riches. End of the Game When there are no cards left in the pile, the game continues until the next time the caravan is full and the players have collected their cards from the caravan. Players then work out their score in the following way using the score pad: Goods cards are worth as many points as they indicate. The player(s) with the most Princesses adds together all the points their princesses give them (see Princesses above). The player(s) with the most Merchants adds together all the points their merchants give them (see Merchants above). Genie’s Lamp: At the end of the game, these cards are worth the number indicated on their face squared (see previous page). The player with the highest score at the end wins.

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Category

2

Mechanism

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
30 min
Age
8+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

3
Alexey Konnov Alexey Paltsev Anatoliy Shklyarov

Artists

1
Sylvain Aublin

Publishers

1
Blue Orange (EU)

Linked items

No published linked games yet.