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Tan-tan Caravan box art

Tan-tan Caravan

Players

2-4

Time

?-?

Age

8+

Weight

1.8

Rating

5.97

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.

Replay value

Tan-Tan Caravan offers a high level of variability with its gameboard and expansions, allowing for different experiences each time it is played. The game also provides deep strategic possibilities and scales well with different player counts. While it may take some time to learn, the overall replayability score is strong, indicating a game that can be enjoyed multiple times.

Luck profile

Tan-Tan Caravan has a moderate influence of luck. Random elements, such as dice rolls or card draws, have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with both factors playing a significant role.

Overview

Stroll around Tan Tan Market’s alleys and acquire the most precious selection of local crafts. Be the first to finish filling the caravan with these picks and you will secure your access to the best choice of treasures while keeping away the little mice ready to nibble away at your riches. Seek the favors of the Princess, merchants and Genie, however, be wary of thieves. Object of the Game Collect goods, choose your friends carefully and avoid the mice to become the richest merchant. How to play On their turn, players can carry out one of the 2 following actions: Buy cards from the market or Stock the caravan. When the caravan is full, players must take cards from the caravan. Moving clockwise, each player must take all the cards of only one type found in the caravan, and place these in front of them, face-up, to show off their riches. End of the Game When there are no cards left in the pile, the game continues until the next time the caravan is full and the players have collected their cards from the caravan. Players then work out their score in the following way using the score pad: Goods cards are worth as many points as they indicate. The player(s) with the most Princesses adds together all the points their princesses give them (see Princesses above). The player(s) with the most Merchants adds together all the points their merchants give them (see Merchants above). Genie’s Lamp: At the end of the game, these cards are worth the number indicated on their face squared (see previous page). The player with the highest score at the end wins.

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Credits

Designers

3
Alexey Konnov Alexey Paltsev Anatoliy Shklyarov

Artists

1
Sylvain Aublin

Publishers

1
Blue Orange (EU)

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