Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The Tale of Ord is a tabletop narrative puzzle game told through four physical mailings and some online components.
Core mechanisms
Key systems that shape the decisions players make.
Paper-and-Pencil
Record choices and results directly on a personal sheet.
Pattern Recognition
Identify recurring visual, spatial, or logical arrangements.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Role Playing
Make decisions or communicate from the perspective of an assigned character.
Storytelling
Create or extend a narrative in response to prompts or game events.
Read the full game description
The Tale of Ord is a tabletop narrative puzzle game told through four physical mailings and some online components. You are a private investigator tasked with finding two missing professors from the Emerens Institute, but when information is uncovered about a mysterious relic found by an archaeological team, you have the opportunity to change the course of destiny. Through four monthly packages with an assortment of notes, articles, drawings, and unique physical artifacts, you set out on a journey to explore the supernatural forces of Norse mythology, attempting to learn the meaning of mysterious symbols as you progress through various puzzles and begin to unravel the secrets of fate and time. Each package contains approximately 3-4 hours of gameplay and has its own conclusion, but the overall story develops throughout the entire experience.