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The Tale Of Ord box art

The Tale Of Ord

Players

1-4

Time

600-1200

Age

16+

Weight

3.5

Rating

8.56

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The Tale of Ord has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies. However, there is less emphasis on cooperation in the game. Overall, the game has a strong interaction score.

Replay value

The Tale of Ord has a high replayability score due to its strong variability in gameplay, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. Players have room to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, The Tale of Ord provides a fresh and engaging experience with high replayability.

Luck profile

The Tale of Ord has a moderate influence of luck. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, luck plays a significant role but is not the sole determinant of the game's outcome.

Overview

The Tale of Ord is a tabletop narrative puzzle game told through four physical mailings and some online components. You are a private investigator tasked with finding two missing professors from the Emerens Institute, but when information is uncovered about a mysterious relic found by an archaeological team, you have the opportunity to change the course of destiny. Through four monthly packages with an assortment of notes, articles, drawings, and unique physical artifacts, you set out on a journey to explore the supernatural forces of Norse mythology, attempting to learn the meaning of mysterious symbols as you progress through various puzzles and begin to unravel the secrets of fate and time. Each package contains approximately 3-4 hours of gameplay and has its own conclusion, but the overall story develops throughout the entire experience.

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Credits

Designers

1
Rita Orlov

Artists

1
Rita Orlov

Publishers

1
PostCurious