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Mythwind box art
2023 Ranked #14,450

Mythwind

A cooperative open-ended town-building game has characters develop Mythwind Valley through professions, buildings, adventures, and sprite relationships. Changing seasons and an evolving town let the story continue across as many sessions as desired.

Adventure City Building Role Playing Scenario / Mission / Campaign Game

Players

1-4

Play time

30-999 min

Age

13+

Complexity

3/5

Rating

7.52

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Mythwind is a cooperative & solo "cozy" board game with unique characters, magical sprites, engaging story and an unending adventure. During the game, the characters are working together to establish and build a new town in the magical Mythwind Valley.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Mythwind is a cooperative & solo "cozy" board game with unique characters, magical sprites, engaging story and an unending adventure. During the game, the characters are working together to establish and build a new town in the magical Mythwind Valley. They work to achieve various goals by constructing buildings within the town, adventuring throughout the region, navigating relationships with the mysterious sprites who inhabit the valley, and developing their character-specific professions. As an open-ended game, Mythwind has no distinct conclusion. Although many players may find a natural end point to their game at the conclusion of the story, players can continue to play the game for as long as they would like over as many game sessions as they wish. As players progress through the game, their town will develop and grow, reacting to changing seasons and to the members of the community over time. Progress made can be easily saved using the provided game trays, which offer a quick and easy solution for both tear-down of the current game and setup of future games. Crafter: The Crafter’s goal is to make items for the townsfolk. As the Crafter perfects their craft, they can bolster their reputation and sell their items for a greater profit. Farmer: The Farmer’s goal is to plant and grow crops to sell for a profit. Crops are polyomino pieces that the Farmer must manage within their farming area. Merchant: The Merchant’s goal is to buy and sell goods within the marketplace. They must pay attention to the supply and demand of the various goods while also competing with rival merchants. Ranger: The Ranger’s goal is to explore and collect resources for the town. The Ranger spends their time preparing for and embarking on expeditions throughout the valley.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
2
Play time
30–999 min
Age
13+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

2
Nathan Lige Brendan McCaskell

Publishers

1
Open Owl Studios

Linked items

No published linked games yet.