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Take 5! box art
1998 Ranked #642

Take 5!

Sequential card game where players build rows of numbered cards while chasing green points and avoiding red bullheads. Playing up to three cards creates tactical control, but a fifth card still forces someone to take the row.

Family Games Card Game Number Score-and-Reset Game Simultaneous Action Selection

Players

2-6

Play time

Not listed

Age

10+

Complexity

1.46/5

Rating

6.96

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 3.8/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Relying heavily on his previous effort, 6 Nimmt!, Wolfgang Kramer has transformed it into a more strategic game. The deck is numbered from 1 to 98, with some of the cards having green bullheads and others having red bullheads.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Relying heavily on his previous effort, 6 Nimmt!, Wolfgang Kramer has transformed it into a more strategic game. The deck is numbered from 1 to 98, with some of the cards having green bullheads and others having red bullheads. In this game greens are positive points and reds are negative points. As in 6 Nimmt!, players are constructing sets of cards, with the fifth card in a set taking the whole thing. This time, however, players take their turns sequentially and can play one to three cards from their hands. In a confusing twist, the Dutch edition of 6 Nimmt! is called Take 5! but is the progenitor game, not this game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
3–6
Play time
60 min
Age
10+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

1
Wolfgang Kramer

Artists

1
Franz Vohwinkel

Publishers

3
999 Games AMIGO G3