Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
In The Edict of King Budeaunia, the players search through six piles of tiles, looking for a hot spring. At the beginning of the game, six piles of nine tiles each are placed on the game board.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Modular Board
Build the play area from interchangeable sections that vary between games.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Worker Placement
Commit limited workers to action spaces before opponents occupy them.
Read the full game description
In The Edict of King Budeaunia, the players search through six piles of tiles, looking for a hot spring. At the beginning of the game, six piles of nine tiles each are placed on the game board. Each player has two actions each turn and can use these actions to either look at the top tiles in one pile; dig one tile (possibly earning points or money); employ new workers; or get speciality cards. Tiles can be anything from dirt to hard stone, monsters or treasures. The game ends when both hot spring tiles are found. If the same player found both, he wins automatically; if not, the player with the most points earned from various tiles wins. Takara Island features the same gameplay as The Edict of King Budeaunia, but with a different setting and modified artwork.