ABG All Board Games
Table Battles box art
Rich game profile

Table Battles

Description from the publisher: The Table Battles system is a light battle game that recreates battles throughout human history with broad strokes and an emphasis on playability. Players roll and allocate dice to Unit cards, with each card accepting specific die results or dice c...

Players

2

Time

?-?

Age

?+

Weight

1.78

Rating

7.06

Should this hit the table?

Quick read before the metadata.

Table Battles has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Table Battles has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.

Replay value

Table Battles has a high replayability score due to its variability in gameboard, expansions available, strategic depth, scalability, and player interaction. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

Table Battles has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Table Battles has a relatively low influence of luck.

Overview

What ABG knows about this game

Description from the publisher: The Table Battles system is a light battle game that recreates battles throughout human history with broad strokes and an emphasis on playability. Players roll and allocate dice to Unit cards, with each card accepting specific die results or dice combinations. On a later turn, those dice are removed to activate the Unit and attack an enemy formation, removing wooden pieces assigned to the formation in question. But the enemy may be able to screen the attack (cancelling it), counterattacking (inflicting extra losses on the attacker), or absorb it via a strategic reserve. In fact, in most cases, the enemy MUST do so if they're able to. The result is a tense cat-and-mouse game in which both players make feints and counterfeints, looking for an advantage and acting decisively once it presents itself. In this base game, there are eight different scenarios and 84 different formations. The battles included are: Bosworth, 1485 Ivry, 1590 White Mountain, 1620 Marston Moor, 1644 Battle of the Dunes, 1658 Malplaquet, 1705 Plains of Abraham, 1759 Brooklyn Heights, 1776

Media

Images and visual references

Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.

Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Credits

People and publishers

Designers

1
Amabel Holland

Artists

1
Amabel Holland

Publishers

1
Hollandspiele