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Swordquest box art
Rich game profile

Swordquest

Each player will command a force consisting of leaders, guards, and magic users in his search for the lost Sword of Lumina. As players maneuver over the full color map, they will encounter monsters, enemies, spells and a Dragon than can be controlled; but will often turn on the c...

Players

1-3

Time

?-?

Age

12+

Weight

2

Rating

5.98

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Swordquest offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their strategy over time. The player interaction score is average, and the game scales well with different numbers of players. While the game may not be the easiest to learn, it still offers a good balance between easiness and depth. Overall, Swordquest has a strong replayability score of 8.15.

Luck profile

Swordquest has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

What ABG knows about this game

Each player will command a force consisting of leaders, guards, and magic users in his search for the lost Sword of Lumina. As players maneuver over the full color map, they will encounter monsters, enemies, spells and a Dragon than can be controlled; but will often turn on the controller! A unique tactical combat system will allow players to take on a much larger force with a good chance of winning. It is not difficult for a player to discover a sword, but once found it must be taken safely to a Citadel, and even then it may be a counterfeit! This game was originally released as a Pocket Game by Task Force Games. It was also released as a revamped 2nd Edition in a Boxed Version.

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Credits

People and publishers

Designers

1
R. Vance Buck

Publishers

1
Task Force Games

Linked items

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