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Swordcrafters box art

Swordcrafters

Players

1-5

Time

20-30

Age

6+

Weight

1.33

Rating

6.50

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct confrontation and strategic depth.

Replay value

Swordcrafters offers a high level of variability in each playthrough with its variable setups and multiple paths to victory. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. It scales well with different player counts and maintains a consistent and engaging experience. While it may not be the easiest game to learn, it offers a good balance between ease of learning and depth of gameplay. Overall, Swordcrafters has a strong replayability score of 7.93.

Luck profile

Swordcrafters has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The realm is defended, but the sword of protection is broken! The king has called on the best Swordcrafters to forge a replacement. In Swordcrafters, players compete to forge the best sword scoring based on length, quality, and magic. Each round each player makes one cut in a grid of sword tiles to create a separation. After separations phase, each player selects one grouping of sword tiles and assembles them into their sword. When there are not enough sword tiles to form a new grid, scoring occurs. Players hold their swords in the center of the table to score based on length. Sword quality scoring is based on the highest number of adjacent matching gems on one side of the sword. Sword magic scoring is based on the highest sum of two gem types. A innovative 3D sword-building game where the player builds and holds their sword as they play. —description from the publisher

Editions

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Credits

Designers

3
Ryan Lambert Chris Neuman (II) Adam Rehberg

Artists

1
Rodrigo Camilo Alves De Almeida

Publishers

1
Adam's Apple Games, LLC

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