ABG All Board Games
Suspense: The Card Game box art

Suspense: The Card Game

Players

?-?

Time

?-?

Age

12+

Weight

1.82

Rating

6.37

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Replay value

Suspense: The Card Game has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic depth, and good scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The expansions add new content and gameplay elements, enhancing the replay value. There is ample room for players to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the easiness to learn score is still within a reasonable range. Overall, Suspense: The Card Game offers a fresh and engaging experience that can be enjoyed multiple times.

Luck profile

The final luck score for Suspense: The Card Game is 6.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate the effects of randomness through strategic decisions. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

SUSPENSE: THE CARD GAME is a frighteningly fast game of deduction and bluffing. It's a tiny game for big brains. You'll be shocked at how much fun you can get from thirteen little cards. Each player is dealt a hand of four cards, leaving the last card face-down in the middle of the table. This is the secret victory condition of the round. Sometimes you want the lowest number in play, sometimes you want the highest number in hand... there are thirteen unique victory conditions possible, all based on highest or lowest number, either in play or in hand, and sometimes specifying black or white numbers. Fortunately, you have some clues in your hand to help your process of elimination. Your hand of cards lets you deduce that these will *not* be the victory condition for the round. Your goal is to deduce a victory condition while also trying to meet it. And time is tight! You only have a few turns in each round to figure it out. There is one more brain-burning twist: If you're the dealer, you know the secret victory condition! The other players will closely watch your choices for clues! You could try throwing false leads to get the other players on the wrong trail. You'll have to be really clever to keep everyone in... SUSPENSE! Details: 3 Players | 15 Minutes | Ages 12+ Quality: This game uses DriveThruCard's thickest, highest quality, Premium card stock. Includes: 13 cards used in play. 4 rules reference cards.

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

1
Daniel Solis

Artists

2
Luis Francisco Daniel Solis

Publishers

2
FunBox Jogos Smart Play Games