Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Players
1-2
Time
?-?
Age
14+
Weight
1.8
Rating
6.26
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Lost in the Woods has a high replayability score due to its variability in gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. There is ample room for players to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, it falls within a moderate range of easiness. Overall, Lost in the Woods provides a fresh and engaging experience with high replayability potential.
The final luck score for Lost in the Woods is 4.33, indicating a moderate influence of luck on the game outcome. Random elements like dice rolls or card draws have a notable impact on the game, but players also have some ability to mitigate the effects of luck through strategic decisions. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.
Lost in the Woods is a solo game set on the eve of Ichabod Crane's fateful ride home at the end of the original story of Legend of Sleepy Hollow. Players must guide Ichabod from the Van Tassel mansion through the forest to the covered bridge before time runs out and the Headless Horseman chases him down. Players will need to push their luck, avoid frights, and keep their wits to get Ichabod safely home! In the game, one player will have 60 minutes (12 units of Time) to travel across 9 Woods cards in the Forest Row and reach the Covered Bridge. To do so, players will draw cards from the Journey Deck, typically placing them next to the deck to form the Fright Row. Woods cards that appear will have one of three good luck symbols on them. When there are two or more Woods cards in the Fright Row with a matching symbol, the player can spend one Time to take one of each matching Woods cards and place them into the Forest Row. The catch is that Woods cards cannot be placed in the Forest Row next to another Woods card that has the same good luck symbol. Fright cards may appear from the Journey Deck, as well. These three cards - a wolf, a bat, and an owl - are placed into the Fright Row. If at any time there is a matching pair of Fright cards in the Fright Row, the entire Fright Row is discarded. If there was a matching set of Woods cards in the Fright Row then the player loses no time. If not, the player loses one Time. If there are ever three different Fright cards in the Fright Row then the entire Fright Row is discarded and the player loses two Time. There are also several Event cards in the deck that, when drawn, trigger an effect and are discarded. These can range from the Torch which allows the player to discard Fright cards from the Fright Row, to the Headless Horseman himself which forces the player to discard the lead Woods card in the Forest Row if there are any Fright cards in the Fright Row.
No media imported yet.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No linked items imported yet.