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Supercharged box art
2021 Ranked #19,083

Supercharged

This historical motor-racing game has teams run cars, earn prize money, and win through adjusted earnings. Choosing weaker cars can improve bonuses, while traffic, unreliable machines, and blocking make every race strategically volatile.

Racing Sports Modular Board Movement Points

Players

1-5

Play time

45-75 min

Age

8+

Complexity

1.8/5

Rating

6.35

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Supercharged is a game about motor racing in the 1930s for 1-5 players. The system allows for a full grid of cars — not just the players', but also privateers that ran alongside, and usually hindered, the factory teams.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Supercharged is a game about motor racing in the 1930s for 1-5 players. The system allows for a full grid of cars — not just the players', but also privateers that ran alongside, and usually hindered, the factory teams. Each player controls two racing teams: one in the top category and another slower team unlikely to win, but capable of reaching the podium and ending in the money. That is important since the game's winner is based on money earned. Winning, though, is adjusted based on the level of cars a player selects, so taking the "best" cars may not be the optimal strategy for victory when the car ability bonus is applied. Gameplay is handled with a randomized team draw that determines player order in addition to generating random events; these events emphasize the dangerous and unreliable nature of 1920s and 1930s driving, courses, and early race technology. On a player's turn, cars move a certain number of spaces with the option of slipstreaming, "charging" (which permits multiple bonus spaces if clear track is ahead), and blocking (which can force trailing cars to spin out). The game takes 45-60 minutes to play a race, and games can be combined into a multi-race contest or even a full season if the players wish. Supercharged reworks the 1992 game Grand Prix Manager by the same designers. —description from publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–5
Best with
3–4
Play time
45–75 min
Age
8+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

2
Mike Clifford Mike Siggins

Artists

1
Jacob Walker

Publishers

1
The Dietz Foundation

Linked items

No published linked games yet.