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Sunset Over Water box art
2018 Ranked #2,238

Sunset Over Water

Artist-themed drafting game where players travel to paint landscapes and build a portfolio of scenic works. Locations and colors create scoring combinations, so every outing must capture the right view before another painter does.

Family Games Card Game Environmental Grid Movement Set Collection

Players

1-4

Play time

Not listed

Age

8+

Complexity

1.68/5

Rating

6.97

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 1.7/5

Low interaction

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Description from the publisher: THE BEAUTIFUL WILDERNESS Sometimes you need to get off the beaten path to find a beautiful landscape to paint. Wake up early, hike deep into nature, and find your perfect spot.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Description from the publisher: THE BEAUTIFUL WILDERNESS Sometimes you need to get off the beaten path to find a beautiful landscape to paint. Wake up early, hike deep into nature, and find your perfect spot. Some paintings sell for commissions, others you’ll keep for yourself, but you’re always going that extra mile to find inspiration. OBJECTIVE Over six days, players gain Renown by hiking to beautiful locations to paint landscapes, which they’ll later sell. Each day, players choose a Planning Card, which allows them to travel through the Wilderness and paint (i.e., pick up Landscape Cards). At day’s end, they can sell paintings to earn Renown (i.e., turn in Landscape Cards to gain Commission cards worth Renown). Players also earn Renown by completing Daily Goals and by possessing Landscape Paintings at game’s end. GENERAL PLAY Each day starts with a simultaneous Planning Phase, followed by individual Trek Phases, and ends with a Clean Up Phase. After the sixth day, a final Scoring Phase occurs. Planning Phase: Players draw three Planning Cards and select one for the day. This sets the time they'll leave (initiative) how far they can move, and how many paintings they can paint. Trek Phase: Based on when players started their hike, each player completes their Trek Phase. During their Trek phase, they'll move through the Wilderness, paint landscapes, and sell as commissions for Renown. There is also an end of turn check for the Daily Goal. Clean Up Phase: Once all players have taken their Trek Phase, the Wilderness, Commission Cards, and Daily Goal are updated, and then the next day begins.

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–4
Play time
20 min
Age
8+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

2
Eduardo Baraf Steve Finn

Artists

2
Beth Sobel Helen Zhu

Publishers

2
Dr. Finn's Games Pencil First Games, LLC

Linked items

No published linked games yet.