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Sun, Sea & Sand box art

Sun, Sea & Sand

Players

2-5

Time

?-?

Age

10+

Weight

2.63

Rating

6.90

Fit

Teach 2.6

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Sun, Sea & Sand offers a high level of variability in its gameboard, expansions, and strategic depth. The game adapts well to different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a strong replayability score of 8.15.

Luck profile

The final luck score for Sun, Sea & Sand is 6. The game has a notable but not exclusive impact of random elements on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game has a balanced mix of luck and strategy, with the outcome being influenced by both player decisions and luck.

Overview

From the publisher: In *SUN, SEA & SAND* each player starts a resort on a tourist island. At the start you only have a plot of land. From there, you can build chalets to lodge tourists, attractions to persuade them to stay longer, or signs to help tourists find your resort. You can pick up new tourists at the harbour, or work to book potential tourists in advance. Backpackers you can't pick up or book, but with signage you improve your chances that they find your place. You only have 5 family members to do all the work and each activity costs TIME for one family member, so manage your money and time wisely! It's all in your hands (no luck involved).

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