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Succesvol Slecht Zijn box art

Succesvol Slecht Zijn

Players

2-6

Time

?-?

Age

?+

Weight

1.67

Rating

5.62

Fit

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but cooperation is not a major focus.

Replay value

Succesvol Slecht Zijn has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh and different experience each time it is played, allowing players to discover new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Succesvol Slecht Zijn has a low influence of luck. While random elements like dice rolls or card draws have a notable impact on the game outcome, players have substantial ability to mitigate randomness through strategic decisions and planning. The game is a balanced mix of luck and strategy, with luck playing a significant role but not heavily dependent on it.

Overview

"Succesvol slecht zijn" (Succeed at being evil) is a card game in which the players have to complete several evil goals: they need to capture a princess, raise a monster, acquire a super weapon, etc. There are two types of cards: red action cards and blue keeper cards. The blue cards represent the goals, and/or well as prerequisites that are needed to play other blue cards. Most of them will also give their owner some kind of special advantage. The red cards are actions that will benefit the one who plays them (or harm somebody else). Each turn, a player draws one card, and can then play up to one blue card and as many red cards as he wishes. The first player to achieve all the different goals wins the game.

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Credits

Designers

1
Rens van den Bergh

Publishers

1
Mystics.nl

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