Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Players
2-6
Time
?-?
Age
8+
Weight
1.47
Rating
6.89
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Goblin's Breakfast has a high replayability score due to its great variability in gameplay, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.
Goblin's Breakfast has a moderate level of luck involved. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of chance and skill.
It's a well known fact that Goblins are aggressive nasty little brutes, and that bigger goblins ALWAYS pick on smaller ones. It's also a well-known fact that the only way to get to BE a bigger goblin is to eat a good breakfast. This makes breakfast in the Goblin Warren a highly competitive and somewhat dangerous meal... In this card game, players take the role of Goblins at the Breakfast table, scrambling to eat as much food as possible and to prevent other players from doing the same. Illustrated by Travis Hansen, the game plays from 2 to 6 players, (more with multiple decks.) It takes about 5 minutes to learn, and 15 minutes to play. It includes about 60 cards. To start the game, a few cards are dealt out to the center table, and on each turn, players can do one of the following four things. A, They can take a food or weapon from the center of the table. B, If they have a bigger weapon than another player, they can steal another card from another player's hand. C, If they have a food card in hand they can eat it, scoring it. D, They can play a special action card from the center of the table, immediately playing its effects. The result is a fast-paced, light-hearted arms race, with quickly shifting strategy and chaotic fun. After the deck runs out, the player that eats the most food wins! It should be noted that this game was a finalist for the 2014 Ion Awards at the SaltCon board game convention in Salt Lake City.
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