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A Study In Emerald (second Edition) box art
2015 Ranked #1,716

A Study In Emerald (second Edition)

Alternate-history strategy game where secret factions maneuver amid monstrous Old One rulers in Victorian Europe. Players may share a side yet pursue personal victory, making alliances useful only until they stop serving your hidden agenda.

Strategy Games Horror Murder/Mystery Area Majority / Influence Auction/Bidding

Players

2-5

Play time

Not listed

Age

13+

Complexity

2.95/5

Rating

6.89

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.3/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

It is 1882, and the Old Ones are already here. They arrived seven hundred years ago and have been ruling the planet ever since.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

It is 1882, and the Old Ones are already here. They arrived seven hundred years ago and have been ruling the planet ever since. The majority of people just get on with their lives, accepting their monstrous rulers. However, a growing band of revolutionaries wish to free mankind from their slavery. These freedom fighters call themselves the Restorationists. A secret war has already broken out between the Restorationists and the forces loyal to the Old Ones. The invention of dynamite has changed the balance of power, and a lone assassin now has the capacity to destroy an Old One. In this shadow world of assassins, informers, police agents and anarchists, nobody is quite sure who is who and which side they fight for. The game A Study in Emerald draws its central plot from the award-winning short story penned by Neil Gaiman, in which the worlds of Sherlock Holmes and H.P. Lovecraft are combined to telling effect. However, to create a world detailed enough for players, much has been added from real history. The nineteenth century was a time of unrest, with many colorful characters fighting both for and against the authorities. A Study in Emerald is the outcome of the merging of these three worlds. This second edition of A Study in Emerald sports new artwork by Ian O'Toole and Tatiana Kuzilova along with a streamlined set of rules that will hopefully help those folks who found the first version a tad complicated. Inconsistencies have been removed and the number of available actions has been reduced to the minimum, whilst still retaining the mood of paranoia from the first edition.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
3–5
Play time
60 min
Age
13+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
Martin Wallace

Artists

1
Ian O'Toole

Publishers

1
Treefrog Games

Linked items

No published linked games yet.