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Stroganov box art
Rich game profile

Stroganov

In the 16th century, Russia began to expand eastwards to develop the vast expanses of Siberia. This phase in history is closely associated with the name "Stroganov". In the game Stroganov, players try to collect the best furs to gain wealth and fame as they move across the vastne...

Players

1-4

Time

?-?

Age

12+

Weight

3.27

Rating

7.29

Should this hit the table?

Quick read before the metadata.

Stroganov has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies. However, there is not much emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Stroganov has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies. However, there is not much emphasis on cooperation in the game.

Replay value

Stroganov offers a high level of variability with its gameboard, expansions, and strategic depth. The player interaction score is average, and the game scales well with different player counts. While it may not be the easiest game to learn, it still provides a good balance between easiness and depth. Overall, Stroganov has a strong replayability score of 8.09.

Luck profile

Stroganov has a moderate level of luck involved in the game. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Stroganov strikes a good balance between luck and strategy.

Overview

What ABG knows about this game

In the 16th century, Russia began to expand eastwards to develop the vast expanses of Siberia. This phase in history is closely associated with the name "Stroganov". In the game Stroganov, players try to collect the best furs to gain wealth and fame as they move across the vastness that is Siberia. They will journey through Siberia in spring, summer, and autumn before returning home each winter. After four years (rounds), the player who has best utilized their actions and collected the most victory points wins. Each year, the players must move eastward across the landscape. They can spend horses if they wish to travel further. Once they have advanced, they may take a basic action, such as trading or collecting furs or coins. Lastly, they may take more advanced actions such as visiting a village, setting up a yurt, taking a Tsar's wish (card), setting up a hunting lodge, or buying a landscape field. All of these actions — combined with exploring and some storytelling along the way — earn players victory points at the end of the game. Every winter, players return home to Tyumen to prepare for a new year. After four years, the game ends, then players score victory points based on having collected the right landscape tiles, fulfilled the Tsar's wishes, built hunting lodges, collected furs, and more.

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