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Strange Aeons box art
2009 Ranked #12,691

Strange Aeons

Lovecraftian miniatures skirmish game has Threshold agents battle Lurkers across scenario-driven investigations. Advancing squads gain abilities and equipment, but injuries and madness accumulate as opponents scale their monstrous threats.

Wargames Dice Horror Action Points Campaign / Battle Card Driven

Players

2

Play time

Not listed

Age

?+

Complexity

2.5/5

Rating

8.20

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Strange Aeons is a thrilling miniature skirmish game set in the 1920s and populated with the weird denizens of the works of H.P. Lovecraft.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Strange Aeons is a thrilling miniature skirmish game set in the 1920s and populated with the weird denizens of the works of H.P. Lovecraft. Designed for use with 28-32mm scale miniatures, each 2-player match of Strange Aeons plays in 30-60 minutes and requires only 3-10 models per player. And with a standard board area of just 2’ x 3’ (approx. 60 x 90 cm), all else you need to play is some six-sided dice, a tape measure, a kitchen table and a box of scenery. Players build squads of valiant agents from the Threshold Agency - mankind’s only shield against the unimaginable forces that lurk beyond the veil – and do battle with the foul Lurkers, who seek to pave the way for the return of their dark gods. As Threshold squads progress through a broad range of scenarios, they will gain new abilities and equipment through an option-filled advancement system. Be wary though! The opposing Lurkers can tailor their forces to match Threshold’s level each game, selecting from over 50 devilish monster profiles lifted straight from the pages of the Mythos to present Threshold with a nearly limitless variety of challenges. As you advance, the injuries will mount, followed by the inevitable onset of madness, assuming your operatives remain stalwart and don't fall prey to the insidious temptation of darkness... Journey into fear and beyond madness!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
2
Best with
2
Play time
45 min
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
Mike Atkinson

Artists

4
Mike Atkinson Toren Atkinson Brant Benoit Matteo Bocci

Publishers

1
Uncle Mike's Worldwide

Linked items

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