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Star Trek: Five-year Mission box art
2015 Ranked #3,220

Star Trek: Five-year Mission

Cooperative dice-placement game where Enterprise crew members use distinct abilities to complete threats from their series. Missions demand the right dice in the right roles, so every placement must coordinate the crew before the five-year mission fails.

Family Games Dice Movies / TV / Radio theme Action Timer Action/Event

Players

3-7

Play time

30-45 min

Age

10+

Complexity

1.74/5

Rating

6.52

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Star Trek: Five-Year Mission is a cooperative dice placement game for 3-7 players who take the roles of crew members of either the USS Enterprise (from the original Star Trek series) or the USS Enterprise-D (from Star Trek: The Next Generation).

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Star Trek: Five-Year Mission is a cooperative dice placement game for 3-7 players who take the roles of crew members of either the USS Enterprise (from the original Star Trek series) or the USS Enterprise-D (from Star Trek: The Next Generation). Each crew member has a different ability and the crew’s abilities differ for each crew. In these roles, players try to cooperatively solve a series of blue (easy), yellow (medium) and red (difficult) alerts to score points, attempting one of 6 different difficulty levels to win before failing five such alerts, or the Enterprise being destroyed. Players must deal with injuries which lock dice out of play, ship damage that can force players to attempt harder alerts, urgent events that must be completed in 3 minutes, the prime directive, as well as yellow and red alerts that force additional alerts cards to come into play pushing you closer to failing.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–7
Best with
2–7
Play time
30–45 min
Age
10+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

1
David E. Whitcher

Publishers

1
Mayfair Games

Linked items

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