Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Lifted from Amarillo's order page :- "A melding of Star Fleet technology and a classic naval card game system. Ships are marked with various weapons; if you have a matching weapon card you can fire it at the enemy.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Lifted from Amarillo's order page :- "A melding of Star Fleet technology and a classic naval card game system. Ships are marked with various weapons; if you have a matching weapon card you can fire it at the enemy. Various defenses and attack bonuses apply. Advanced game mechanics allow some weapons to use several different cards (Plasma R can fire plasma S) and many weapons can be used defensively against some kinds of attacks. Special cards include legendary officers, Klingon mutiny, Organian ceasefire." Part of the Star Fleet Universe series. Contents: Rulebook 36 Ship Cards 90 Action Cards 6 Player Order Cards Damage Markers Two Dice Active Player Card Rules Summary Card