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Ss Amerika box art
1990 Ranked #15,965

Ss Amerika

Maneuver forces across tactical or historical battle maps.

Wargames Wargame World War II Hexagon Grid Theme: Alternate History

Players

2-4

Play time

Not listed

Age

12+

Complexity

3.67/5

Rating

6.48

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 3.9/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

SS Amerika (formerly entitled Case Geld) is an operational level game of hypothetical Axis invasions of North America in the World War II era.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

SS Amerika (formerly entitled Case Geld) is an operational level game of hypothetical Axis invasions of North America in the World War II era. Based on actual plans and historical data, SS Amerika includes such critical factors as mobilization, national morale, technological developments, and specialized units. Both Basic and Optional rules are provided. Scenarios include an Axis invasion of an unprepared U.S. in 1941; a full scale conflict in 1944; and several "future" scenarios showing what might have happened if the war had continued into the late 1940's. Units represent regiments, divisions, corps, fleets, and air groups." "1530 HRS. THURSDAY JULY 2nd, 1944 - Spearheaded by 8 panzer corps, Panzer Armee Amerika today broke out of its embattled bridgehead north of Boston and split into 2 columns - one heading south for New York, the other striking inland towards Buffalo. Seven U.S. divisions aare reported trapped in the 'Pantucket Pocket'..." "1900 HRS. SATURDAY, AUGUST 1st, 1944 - Opening a new phase in America's life and death struggle with the fascist invaders, the Imperial Japanese Army today stormed ashore at the Central California coastal town of Cambria. As U.S. reinforcements hurried south to the new danger point, U.S. Chief of Staff George C. Marshall was quoted as saying, 'We'll cut them to ribbons if they move inland.' Meanwhile the Air force is flying round-the-clock missions against the Japanese navy transports..." "1745 HRS. TUESDAY, SEPTEMBER 15th, 1944 - American partisan forces under General George S. Patton today left their mountain fastness to strike back at the Nazi invader. Patton's irregulars savaged enemy columns and attacked isolated garrisons over a wide area of East Tennessee and North Carolina. Fighting continues as thousands of liberated Americans flock to join Patton's unorthodox forces..." Game Contents: 1 32-page rulebook 1 alternate history 4 full-color maps 800 die cut counters 2 six-sided dice 1 plastic tray Players: Two or more Playing Time: 3-15 hours depending upon the scenario chosen. (source: the game box back)

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
1–4
Play time
180 min
Age
12+
Complexity
3.7/5
Credits and catalog connections

Credits

Designers

1
Joseph Miranda

Publishers

1
3W (World Wide Wargames)

Linked items

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