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Squirrel Rush box art
2016 Ranked #13,951

Squirrel Rush

Forest puzzle game has players use reasoning and special actions to uncover nuts and build winter reserves. A changing glade makes each choice about food collection a contest for the highest haul.

Abstract Strategy Animals Grid Movement Hand Management

Players

2-6

Play time

15-30 min

Age

6+

Complexity

1.75/5

Rating

6.29

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.9/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Squirrel Rush is a tale of forest tricksters who are so busy climbing trees and hiding in holes. and engaging in fun and games that they forgot about building food reserves for winter!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Squirrel Rush is a tale of forest tricksters who are so busy climbing trees and hiding in holes. and engaging in fun and games that they forgot about building food reserves for winter! They have only one day left to gather nuts, acorns and chestnuts from the forest glade, which has all kinds of nuts hidden under a blanket of autumn leaves, which means that only cunning creatures can find them all! Before starting, players build the glade playing area from tiles. During play, players help the squirrels gather reserves for winter. Using wits and logical reasoning, they have to choose the best way to act — the best way meaning whatever brings in the most food! Players can use various special actions to help them achieve their goal.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–3
Play time
15–30 min
Age
6+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
Krzysztof Matusik

Artists

2
Malwina Górnisiewicz Krzysztof Matusik

Publishers

1
Tailor Games

Linked items

No published linked games yet.