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Spymaster box art
2019 Ranked #19,244

Spymaster

This mission-control strategy game has agencies gather intelligence, position agents, claim missions, and score the highest value after five rounds. An I-split-you-choose draft makes each intelligence division a calculated gift to rivals.

Science Fiction Spies/Secret Agents Action Points Area Majority / Influence

Players

2-6

Play time

30-60 min

Age

8+

Complexity

1.5/5

Rating

6.00

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

As the head of a shadowy intelligence agency, you must manipulate agents around the world, using valuable intelligence to complete missions. Crucial choices, daring actions, and perfect timing will allow your agency to manipulate the world…and win the game!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

As the head of a shadowy intelligence agency, you must manipulate agents around the world, using valuable intelligence to complete missions. Crucial choices, daring actions, and perfect timing will allow your agency to manipulate the world…and win the game! SpyMaster takes place over five rounds. Each round begins with intelligence being gathered using the "I split, you choose" mechanism, with the spymaster player divvying the available intelligence cards into files, after which the players go around and take one stack in clockwise order, ending with the spymaster. By playing intelligence cards from hand, players take turns moving agent meeples — both their own and ownerless freelance agents — into position so that they can control the areas, meet mission requirements, and claim the mission cards. At the end of five rounds, the player with the highest value in accomplished missions, along with bonuses for remaining intelligence in hand, wins! —description from publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
3–5
Play time
30–60 min
Age
8+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

1
Seth Johnson

Artists

1
Andrew Hepworth

Publishers

1
Calliope Games

Linked items

No published linked games yet.