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S.p.i.v.'s box art
1986 Ranked #22,549

S.p.i.v.'s

Players pilot interstellar vehicles in a space trading adventure, collecting aliens from planets and selling them at spaceports for fortune. Hazardous travel and dangerous alien abilities make each delivery a gamble between profit and survival.

Exploration Science Fiction Action Points Pick-up and Deliver

Players

2-6

Play time

Not listed

Age

10+

Complexity

1.6/5

Rating

5.40

Overview

How it plays

How does it play?

A fast moving game in which each player is the pilot of a Self-Propelled Interstellar Vehicle (SPIV) seeking a (slightly dishonest) fortune in a dangerous part of space known as Quadrant 13.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A fast moving game in which each player is the pilot of a Self-Propelled Interstellar Vehicle (SPIV) seeking a (slightly dishonest) fortune in a dangerous part of space known as Quadrant 13. The object is to move from spaceports to planets where aliens are located and collected and then transported back to spaceports to be sold. This task is made more difficult by the numerous hazards in Quadrant 13 and the abilities of the aliens, which range from irritating to absolutely deadly!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
4–6
Play time
90 min
Age
10+
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

1
Nik Sewell

Publishers

1
Three Wishes

Linked items

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