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Spies & Lies: A Stratego Story box art

Spies & Lies: A Stratego Story

Players

2

Time

?-?

Age

12+

Weight

1.89

Rating

7.01

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The final interaction score for Spies & Lies: A Stratego Story is 7.6 out of 10, indicating a high level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to each other's strategies and turns. While there is some level of cooperation required, it is not the main focus of the game.

Replay value

Spies & Lies: A Stratego Story has a high replayability score due to its strong variability in gameboard, availability of expansions, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. The player interaction score is average, and the game is moderately easy to learn, striking a good balance between accessibility and depth.

Luck profile

The final luck score for Spies & Lies: A Stratego Story is 6. The game has a balanced mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The head-to-head game of deployment, deduction and deception Break the deadlock in the final days of war. Victory will hinge on the actions of a handful of men – and we women spies… Go head-to-head as you secretly select soldiers with different abilities to engage the enemy. Each of you will have the opportunity to sabotage your opponent’s missions – using careful deployment, clever deduction and surprising deception. With every enemy soldier you identify, with every advance you rebuff, you’ll tighten the noose, infiltrating further into the enemy camp and taking the Double Agent a step closer to capturing the enemy flag! Spies & Lies is played in 3 rounds. Each round consists of 3 phases (Deploy, Intel and Mission) which will determine which player can move the Double Agent into enemy territory on the game board. The first player to land on the enemy’s flag with the Double Agent wins (or the player who is closest to doing so when the third round ends). -description from publisher

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Don Eskridge

Artists

1
Roland MacDonald

Publishers

1
Jumbo

Linked items

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