Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The head-to-head game of deployment, deduction and deception Break the deadlock in the final days of war. Victory will hinge on the actions of a handful of men – and we women spies… Go head-to-head as you secretly select soldiers with different abilities to engage the enemy.
Core mechanisms
Key systems that shape the decisions players make.
Betting and Bluffing
Risk resources on uncertain outcomes while disguising intentions or information.
Simultaneous Action Selection
Choose actions secretly or concurrently before revealing them together.
Secret Unit Deployment
Place or assign units secretly before their positions are revealed.
Take That
Direct negative effects at selected opponents.
Read the full game description
The head-to-head game of deployment, deduction and deception Break the deadlock in the final days of war. Victory will hinge on the actions of a handful of men – and we women spies… Go head-to-head as you secretly select soldiers with different abilities to engage the enemy. Each of you will have the opportunity to sabotage your opponent’s missions – using careful deployment, clever deduction and surprising deception. With every enemy soldier you identify, with every advance you rebuff, you’ll tighten the noose, infiltrating further into the enemy camp and taking the Double Agent a step closer to capturing the enemy flag! Spies & Lies is played in 3 rounds. Each round consists of 3 phases (Deploy, Intel and Mission) which will determine which player can move the Double Agent into enemy territory on the game board. The first player to land on the enemy’s flag with the Double Agent wins (or the player who is closest to doing so when the third round ends). -description from publisher