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Speed Circuit box art

Speed Circuit

Players

2-6

Time

?-?

Age

12+

Weight

2.05

Rating

6.90

Fit

Teach 2.9

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Replay value

Speed Circuit has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. While the player interaction score is average, the overall replay value is still strong. The game is relatively easy to learn, making it accessible to a wide range of players.

Luck profile

Speed Circuit has a moderate level of luck involved. While random elements like dice rolls and card draws have some impact on the game outcome, players also have the ability to mitigate luck through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, making it an enjoyable experience for players who enjoy both elements in a board game.

Overview

In Speed Circuit, each player takes control of a Formula 1 racecar zipping around the tracks. Each person then distributes a number of points to Start Speed, Top Speed, Wear and other attributes, five points per lap. Then, each player moves based on their speed, and can adjust their speed, choosing to forfeit a Wear Point, or roll the Chance Die, where a bad roll could cause you to move through, spin out, or even crash out of the race. Whoever gets over the line first wins. Before the race begins the players prepare their cars by allocating points, so if you want faster acceleration or speed you have to sacrifice start speed or braking or tire wear. Each turn, the players write their planned speed for the next turn and then move their cars 1 space per 20 mph. Each curve on the track has a speed limit that cannot be exceeded without penalty. If you exceed curve speed, overaccelerate or overdecelerate your car, etc., you pay penalties in tire wear or possible damage to your car or elimination from the race. The original 3M Sports Games version used speedometer wheels to select speed, used a random card draw to determine the car characteristics and has no random elements. Expanded by: Speed Circuit: British Grand Prix Speed Circuit: Detroit Grand Prix Speed Circuit: Grand Prix de Belgique Speed Circuit: Grand Prix de France Speed Circuit: South African Grand Prix Speed Circuit: Accessory Pack 1 Speed Circuit: Accessory Pack 2 Speed Circuit: Accessory Pack 3 Speed Circuit: Accessory Pack 4 Speed Circuit: Tournament Tracks Speed Circuit: Turnier Kurs

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

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Credits

Designers

2
Thomas M. Divoll John B. Reilly (I)

Publishers

4
3M The Avalon Hill Game Co Klee Sports Illustrated