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Formu?a 1 box art

Formu?a 1

Players

2-6

Time

?-?

Age

?+

Weight

1.33

Rating

6.69

Fit

Teach 2.8

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Formula 1 has a high level of direct confrontation with battles and blocking moves, as well as strategic depth in decision-making. Players must frequently react to others' strategies and turns. However, there is limited emphasis on cooperation in the game.

Replay value

Formula 1 has a high variability gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for improvement over time. Player interaction is moderate. The game scales well with different numbers of players. It is moderately easy to learn, striking a balance between accessibility and depth. Overall, Formula 1 has a strong replayability score of 8.0.

Luck profile

Formula 1 has a moderate level of randomness impact, with random elements such as dice rolls and card draws playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning, resulting in a balanced mix of luck and strategy. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Formula 1 has a final luck score of 7, indicating a game that relies more on player decisions and strategy rather than luck.

Overview

"Formu?a 1" (or "Wielki wy?cig" in the 2012 edition) is the remake of the Polish racing game named "Grand Prix" which was created in the 1980s by the same authors (Jan Rojewski and Micha? Stajszczak). Game mechanics is quite similar to the game "Formula 1" from Waddingtons, which was published in 1962 (see: Formula 1). The rules of the "Grand Prix" have slightly changed over the years, but the main points in 2007/2012 editions of "Formu?a 1" are not changed. Players could prepare their own circuits with use of supplied segments with curves and straights. In the 2007/2012 game editions arrangement of the track spaces has changed for better determining the order of the moves in the turn. In every turn the players set the speed of their cars and try to drive through curves without an accident to reach the finish line before opponents. When safe speed for the curve is exceeded, the player has to roll the dice specified number of times to check if the car would stay on the track after breaking or if the accident (and some damage to the tyres) would happen. The cars are equipped with some amount of tyres tokens, which are used during the game when players brake hard, or accelerate to indicate the tyres wear. In 2007/2012 game editions there are only tyre tokens - in the "Grand Prix" there were cards ("Tyres" and "Brakes") to indicate damage points after hard breaking. Tyre wear is regulated by penalty charts. Set of tyres could be changed (supplemented) in the pit stop during the race. The game box contains: 16 double-sided track segments (8 squares, 8 triangles) with straights and curves with different safe speeds 6 plastic race cars 6 speedometers (dashboards) with movable speed indicator 174 tire counters 1 dice polish instruction Publisher/Game website: http://www.granna.pl/produkt,wielki-wyscig

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

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Credits

Designers

2
Jan Rojewski Micha? Stajszczak

Publishers

1
Granna

Linked items

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