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Space Pioneers box art

Space Pioneers

Players

1-5

Time

20-60

Age

8+

Weight

1.5

Rating

6.47

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Space Pioneers has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to others' strategies and turns. However, the game does not require much cooperation among players.

Replay value

Space Pioneers has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions adds to the replay value. The game offers a good balance between easiness to learn and depth of gameplay.

Luck profile

Space Pioneers has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. Players have a decent ability to mitigate the effects of randomness through strategic decisions and planning. The game has a balanced mix of luck and strategy, with neither element dominating the gameplay. Overall, Space Pioneers has a final luck score of 6, indicating a moderate level of luck dependence.

Overview

Space Pioneers is a competitive card game which is set in a new discovered planetary system. Players lay out supply networks with their planet and spaceship cards. The cards have to be placed adjacent to other cards according to the placing rules. Thus everybody lays out their own supply network and tries to collect planets. A planet can be collected from the supply network if a player builds a new route with the same planet. That means the planet has to be laid out a second (or third or more often) time and then the old planet card(s) have to be taken as victory point(s). Every player has got a mission card (with 4 missions) and a top secret card (with 2 tasks). The missions are all the same for each player, for example: "place a planet at the supply network from another player". This is possible but harder than placing a planet in the own system. It also could hurt the other player but would not destroy his/her whole plan. Mission cards are placed open, so every player knows always how much missions the other players have solved. The secret tasks are all different and the players hide them till the end of the game. Only then the players show them and thus the secret tasks could be crucial for determining the winner.

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Editions

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Credits

Designers

1
Thomas Neu

Artists

1
Thomas Neu

Publishers

1
Neobite Games

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