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Sovereign Of The Seas box art
2017 Ranked #21,500

Sovereign Of The Seas

A strategic naval war game has English and European powers vie for vital sea areas during an age-of-sail conflict. England seeks to destroy enemy fleets, while opposing powers evade pursuit and secure temporary control to support wider objectives.

Wargames Nautical Wargame Area Movement Simulation

Players

2

Play time

90-720 min

Age

?+

Complexity

2.5/5

Rating

5.80

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

SOVEREIGN OF THE SEAS is an uncomplicated war game centered on the naval aspects of the series of wars between England and the various European powers between 1756 and 1805 for dominance of the world’s oceans.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

SOVEREIGN OF THE SEAS is an uncomplicated war game centered on the naval aspects of the series of wars between England and the various European powers between 1756 and 1805 for dominance of the world’s oceans. The game depicts this conflict at a strategic level, with most operational and tactical details represented by fast and easy-to-play systems, rather than intricate mechanisms. The intent of the game is to provide a broad overview of the historical events while being fun to play. SOVEREIGN OF THE SEAS owes its original inspiration to the game concepts of WAR AT SEA published by The Avalon Hill Game Company, a game which covered the war in the Atlantic in World War Two. SOVEREIGN OF THE SEAS borrows a number of these concepts from this earlier game as a starting point, such as area movement, individual capital ships, individual leaders, battle line resolutions, and rolling sixes to hit, and then diverges significantly to reflect the sailing warship era situation. The object of the game for the English player is to destroy the naval forces of the European Powers player and prevent them from obtaining control of vital sea areas around the world. The object of the game for the European Powers player is to escape the forces of the English player and obtain temporary sea control of vital areas to support the continental and colonial objectives of various European nations. The game uses over 650 counters, a two piece map, and numerous organization cards and play aid sheets. Product Information Complexity: 4 out of 10 Solitaire Suitability: 7 out of 10 Time Scale: Yearly turns Map Scale: Area Unit Scale: individuals ship Players: 2 or solitaire Playing Time: 3-4 hours hours Designer: Stephen Newberg Components: Two 22 X 34 inch maps Six Countersheets – approximately 600 counter One Rulebook Rules and Scenario book Player Aid Cards Dice One Box and Lid set

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Editions

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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
1–2
Play time
90–720 min
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
Stephen Newberg

Artists

1
Brien J. Miller

Publishers

1
Compass Games

Linked items

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