Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Historical simulation of the Air-Sea-Land campaign waged on and around Guadalcanal in 1942. Game begins with US invasion and portrays the subsequent Japanese attempts to retake this strategic area and the American efforts to hold it.
Core mechanisms
Key systems that shape the decisions players make.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Simultaneous Action Selection
Choose actions secretly or concurrently before revealing them together.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
Historical simulation of the Air-Sea-Land campaign waged on and around Guadalcanal in 1942. Game begins with US invasion and portrays the subsequent Japanese attempts to retake this strategic area and the American efforts to hold it. Each Turn simulates a week of real time, during which players deploy, have combat and attempt to achieve objectives. Has a simultaneous movement system, in which players secretly plan their movement. 200 counters