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Solarius Mission box art

Solarius Mission

Players

2-4

Time

60-150

Age

12+

Weight

3.93

Rating

7.17

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Solarius Mission offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and provides a moderate level of ease in learning. Overall, it has a strong replayability score of 7.82.

Luck profile

The final luck score for Solarius Mission is 7, indicating a moderate influence of luck. While random elements have a notable impact on the game outcome, players have substantial ability to mitigate randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions playing a significant role in determining the outcome.

Overview

In the distant future, the home planet is overpopulated and riots loom. The only solution seems to be to advance into space and to settle planets. Several technically advanced nations emphatically try to put this into practice. Under the name of Solarius Mission they begin a project to explore other planets, build space stations and conduct interplanetary trade. Who is able to use the technical means available and to fulfill the vital Solarius Mission? With their space ship, the players explore far away planets, develop new technologies with their tech dice, and send settlers into space. They try to prevent space contamination. Solarius Mission is a very eclectic game – it is important to think ahead and to optimize the personal strategy. Who acts especially prudent, who will win in the end? Solarius Mission is a tactical and strategic civilization game in a pulp science-fiction setting, with a dice-draft, dice manipulation, and resource-management mechanism. It can best be described as a mid-weight euro-style game.

Editions

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Credits

Designers

2
Michael Keller (II) Andreas "ode." Odendahl

Artists

2
Paul Kazmierski Harald Lieske

Publishers

1
Spielworxx

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